After a crazy busy Friday night, we have, yet again, a crazy busy Saturday night.
Highlights:
No intent to injures
No fights!
No ties....oh wait

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Moderator: SharksGM
Yah sorry on any confusion. Obv I didn't run yesterday, but sounds similar. We only allow the d2d guys to play. Sorry for any mixup, glad it wasn't just me!
Simmers should never apologise for simming
Forney turned DtD on Saturday. You should have been able to input WPG's lines after advancing to sim night.
So in light of this, there are three teams under the limit as of the Dec 4th sim (instead of 17, which is why I asked for clarification) - Columbus (20 active, 1 injured/suspended), Carolina (21 active, 0 injured/suspended), and Pittsburgh (21 active, 0 injured/suspended) are short. I will also add that I had noticed Columbus and Carolina were under the limit and told them on November 22nd, but they remain under ¯\_(ツ)_/¯SharksGM wrote: ↑Sun Dec 05, 2021 5:26 pmClarified this rule, since Kevin asked.Admin wrote: ↑Thu Aug 13, 2015 9:39 pm A. Roster Size
1. Pro rosters must have at least 22 players, including suspended and injured players. Pro rosters must also have a minimum of 12 forwards, 6 defensemen, and 2 goaltenders who are healthy and capable of playing on each game night*. Pro rosters may only have a maximum of 23 healthy, eligible players during the regular season*.
I don't usually bother to nag GMs about being under the limit since we instituted the 600k cap hit for missing players, but if it keeps happening, I might do something about it (the whole point is to not force simmers to make roster moves/line changes in case of injuries).DetroitGM wrote: ↑Sun Dec 05, 2021 5:44 pm So in light of this, there are three teams under the limit as of the Dec 4th sim (instead of 17, which is why I asked for clarification) - Columbus (20 active, 1 injured/suspended), Carolina (21 active, 0 injured/suspended), and Pittsburgh (21 active, 0 injured/suspended) are short. I will also add that I had noticed Columbus and Carolina were under the limit and told them on November 22nd, but they remain under ¯\_(ツ)_/¯
Mhm, that's why I DMed them initially - it was soon after I had that issue while doing a sim, trying to fix lines of a team with only 19 active skaters, so I messaged the three teams that were below the limit to point it out (one of them fixed it pretty much right away, for the record ¯\_(ツ)_/¯ ). It's a minor thing, but it's also rather simple to fix to help make things easier on the simmers who are volunteering their/our time.SharksGM wrote: ↑Sun Dec 05, 2021 8:50 pm I don't usually bother to nag GMs about being under the limit since we instituted the 600k cap hit for missing players, but if it keeps happening, I might do something about it (the whole point is to not force simmers to make roster moves/line changes in case of injuries).